Advanced Terrain Manipulation
I don't know if this should technically be separate feature requests but combined they kind of sum up the total of where I would like terrain manipulation to reach:
- Import/export of terrain heightmaps to define terrain
- Import of custom terrain textures
- Import of advanced textures beyond rgba; Think specular map, luminosity map, roughness map… basically be able to create a whole "material".
- a "stack" (imagine photoshop layers) of textural data that can be combined/mixed/masked before projection to the terrain
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