Circular rooms upgrade

1) Straight walls only seem to connect where the four quadrants of a circular room meet rather than at any other point on the circle. Right now I am able to use the individual free-standing wall to fill in the gaps, but recently I have been creating a lot of round towers and it would be convenient if this connection was made automatically.

2) The walls of two circular rooms that intersect don’t connect. If I make a second circular room partially intersects another the walls of the first room will disappear. It would be wonderful if both rooms remained intact and nice if I got to decide which of the two rooms the intersecting portion remained a part of. There are some circular free-standing walls but there isn’t as much variety in wall textures for these. Also, changing the height and width of the circular walls also changes the thickness and height of the wall that makes them kind of clunky to work with. I also don’t have the option of decreasing the angle of circumference of the wall so it can block doors.

3) When making a large circular room I would like to be able to subdivide it into smaller square rooms. I can’t do that for anything that would touch the circular wall because the circular wall would disappear. Free-standing walls work, but again would be super awesome for this process to be automated!

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Status

Open

Board

Feature Requests

Date

13 days ago

Author

late123

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