Hi!
I like that there's a cinematic camera in Dungeon Alchemist but I miss the "cinematic" part of the camera. As a hobby photographer I've been spoiled with creamy bokeh ;-) that gets created by depth of field. This will also help add the "cinematic" to the cinematic camera.
Depth of field adds a certain quality and effect to an image that makes it nicer to look at (in my oppinion). It can also help put the focus on the area of the image that's most important.
Lastly, I find that in some settings (daylight, outdoor terrain) that dungeon alchemist cinematic camera looks to much like a videogame screenshot. Adding Depth of field controls can help with removing that vibe.
UX wise it could be as easy as adding a button that enables the mouse cursor in the cinematic camera and clicking on an object that you want to focus on. The engine or post processing effects can then calculate the line of objects that will be in focus vs out-of-focus.
Open
Feature Requests
Almost 3 years ago

Jan Hoos
Get notified by email when there are changes.
Open
Feature Requests
Almost 3 years ago

Jan Hoos
Get notified by email when there are changes.