Line art version export
I would love to have a line art version as an export option. The outlining of objects and in only black and white would allow for print off for some circumstances where you just need that lower detailed image to work with.
I would love to have a line art version as an export option. The outlining of objects and in only black and white would allow for print off for some circumstances where you just need that lower detailed image to work with.
Comments2
kevin keaney
Aug 18
I have spent the last 2 hr in chatgpt doing this and am only ½ done. is there any plan to do this. If not I love the product but am going to have to consider something else. this would be my request Black-and-White Line Art Export Mode
I would like to request an export option that converts an existing Dungeon Alchemist map into crisp black-and-white line art.
This would not be a separate hand-drawn theme or require the map to be created using special assets. The idea would be to create a map normally in Dungeon Alchemist, with all of its existing terrain, buildings, objects, landscaping, and details, and then select a Black-and-White Line Art option when exporting.
The export would:
Preserve the original map layout and proportions.
Preserve the existing square or hex grid exactly.
Convert buildings, walls, terrain, furniture, roads, docks, vegetation, and other objects into clean black outlines.
Remove colors, grayscale shading, shadows, lighting effects, and large dark-filled areas.
Use a clean white background wherever possible.
Retain enough line detail that objects and terrain remain easily recognizable.
Produce artwork suitable for printing as a physical D&D battle map.
Why This Would Be Useful
Much lower ink and toner usage:
Full-color Dungeon Alchemist maps look fantastic digitally, but printing large battle maps can consume a tremendous amount of ink. Clean black line art would require substantially less ink or toner.
Cleaner physical battle maps:
For tabletop play, the full detail and shading of a rendered map isn't always necessary. Crisp outlines can actually make walls, doors, furniture, terrain, and the grid easier to distinguish when miniatures are placed on the map.
Smaller file sizes:
A simplified black-and-white image containing primarily white space and linework should compress much more efficiently than a highly detailed, full-color rendered map. This would make large maps easier to save, share, email, and print.
Better large-format and tiled printing:
Many players print maps across multiple 8.5 × 11 or A4 sheets. A line-art version would be much more practical and economical for this type of printing.
Keep the best part of Dungeon Alchemist:
The user could still design the map using Dungeon Alchemist's normal tools, AI generation, lighting, objects, and assets. The line-art version would simply be an alternative export of the finished map, rather than requiring users to build a second version.
Ideally, I would love to be able to create a normal Dungeon Alchemist map and then choose something like:
Export → Map Style → Full Color / Grayscale / Black-and-White Line Art
The goal would be a clean, printer-friendly battle map with a white background and crisp black outlines while preserving the original Dungeon Alchemist map and grid exactly.
kevin keaney
Aug 18
this is an example of what I have been doing