Line of Sight & Collision Data for Assets
Enabling objects within rooms/maps to have a defined collision boundary that is exported so that - similar to walls - they are configured to be imported into VTTs via the JSON. If configured as walls, they can be easily updated for vision/sound/movement/etc.
Comments1
An Anonymous User
Apr 18
This would create unnecessarily large UVTT files, and it is dependent on what VTT you are using (you definitely don’t want this in a .dd2vtt file - imagine importing a map into your VTT and every table, chair and bottle has walls around it?!! it would be completely unusable.). If Foundry has an “object” tag of some sort more power to you, but this would never work in a FGU export. I think first you need to find a VTT with this kind of support you are looking for and then see if DA will add this to the specific VTT export maybe.