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Option to Generate Less Detailed Cave Walls

DA is awesome at producing a map of caves with wonderfully detailed walls exported in the uvtt file. As it turns out, there's a heavy computing cost to highly granular walls and it would be great if there were a way to produce less granular / fewer segments during uvtt export. Much like we have the ability to export images at lower resolution, exporting the walls less granular would be enormously helpful.

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