To make the creation of large maps, such as entire cities, more efficient in Dungeon Alchemist, a chunk-based system could be implemented. The idea is to divide the map into smaller chunks that can be added, hidden, and edited as needed during the design process. Each chunk would be independently editable, allowing users to focus on specific sections without affecting the overall performance of the system.
My personal problem is that as soon as I hit the 250x250 grid mark, my RAM becomes completely full. lol
I know the tool is intended for small maps, but I see the potential for large (extremely large) city battlemaps. It would dramatically enhance the experience for my pen-and-paper group and significantly reduce my workload as a DM.
Open
Feature Requests
Over 1 year ago

Krymax
Get notified by email when there are changes.
Open
Feature Requests
Over 1 year ago

Krymax
Get notified by email when there are changes.