Tiling maps, unlimited map size on import yay!
no VTT system can work with more than 15kpixel map so its makes a top of hundred something map on lowest quality.
If the graphics could be tiled on export we could go even into thousands without issue on largest dpi.
Import would need to be manual or reworked to use tiles on the background layer.
But if Dungeonalhemist is stable on larger maps, why would we not use it?
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