I'd like to suggest a wall type that is transparent. That is, it blocks token vision when converted into a vtt map but still shows the cool sculpted walls.
This would eliminate the need to have visible walls. that don't match the cave architecture.
This would make @Nikolai 's Cave mapping tricks amazing.
The end result I'd like to see is being able to sculpt walls that don't wreck token vision in VTT maps.
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Open
Feature Requests
qol
About 4 years ago

Rob Anderson
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Open
Feature Requests
qol
About 4 years ago

Rob Anderson
Get notified by email when there are changes.