We could really use the restrictions on the paint terrain and raise / lower being usable inside rooms. Or the ability to ‘unlock’ a room so that the objects are no longer tethered together as a room for most customized editing.
I’ll give an example in my recent mapmaking. I had an estate that needed a tunnel ripped into the floor from a large creature burrowing. I wanted to simple paint brush some dirt in the room, and adjust the floor tiles. I couldn’t paint dirt inside an interior of a room, only to make walkways outside the building. I ended up needing to custom make the hole using tiles, and it looked pretty bad. Had I been able to use the terrain editor inside I could have gotten what I wanted.
I’d like it if all editing tools had an option to unlock their usage inside every layer of the map. If I want a deep lake inside a nature made estate… why do I need to create a ‘void’ room interior to do it? Why can’t I just edit it into an existing room?
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Feature Requests
qol
2 months ago

raibert
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Open
Feature Requests
qol
2 months ago

raibert
Get notified by email when there are changes.